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Kerbal space program controls bug
Kerbal space program controls bug









Most players go straight into Sandbox Mode when they start playing KSP (I know I did), but playing Career Mode is actually the best way to learn the game. Although some of the tutorials target more advanced players, the first ones should help you get off the ground. Tutorials are your friend! Here you’ll learn the basic tools you have at your disposal for craft-building, as well as detailed instructions for flying, and even a guideline to perform a successful visit to the Mun.So here are nine things to keep in mind as you get started in KSP on Xbox One! We want to help you out with a few simple yet useful tips to ensure the success of your space program, and to make sure you’re equipped to build a space-worthy craft capable of flying its crew out into space (while keeping them unharmed, of course). Rocket science seems overwhelming and difficult, but with Kerbal Space Program Enhanced Edition our goal is to prove that it can be accessible and fun, all while simulating some of the complexities of building and launching a spacecraft with realistic physics and orbital mechanics – all of which can be experienced from the comfort of your couch on your Xbox One! We’ve also added features and content previously unavailable for KSP players on Xbox One. We have boosted performance, improved UI, and added three completely reworked controller presets designed specifically for consoles and optimized to be played on your Xbox One controller. PS.: This can be fixed by changing control mode from Radial to Cursor, be aware, though, that all tutorial missions are default set to Radial.The countdown is over and Kerbal Space Program Enhanced Edition has arrived on Xbox One! This new version of Kerbal Space Program was built from the ground up with the help of the talented and experienced team at BlitWorks and includes a bunch of enhancements to the overall KSP experience on Xbox One. Lovely, no? I've tried enabling and disabling the settings option "Throttle as analogue control" or something like that, but nothing changes, at least not on the tutorial missions. Now the concept of Hands-On-Throttle-And-Stick is non-existant because you can't be both controlling your attitude and fine controlling your throttle at the same time, since if you're holding LB/L1 for throttle, you'll automatically trim the craft since you were at the same time rolling, pitching or yawing, leading to an uncontrollable departure (even getting you aircraft to deep stalls in atmospheric flights).

kerbal space program controls bug

For an unknown reason, devs thought it was cool to have LB/L1 + Up/Down D-Pad for throttle fine control and only D-Pad up/down for instant Full/Zero throttle, instead of the other way around which would be much easier and intuitive. There is a massive problem with this through, probably what is happening to everyone here. To clear all trim settings you hold LB/L1 and click on the left analogue button. The more you pull the movement axis while holding LB/L1 (as in, the farthest away from the center) the more trim will be applied.

#KERBAL SPACE PROGRAM CONTROLS BUG PS4#

Would you care to elaborate on what buttons set and clear trim, so that others can check their setup too?Ĭc M, hold LB (L1 on PS4 I believe) plus a desired motion (Yaw, Pitch, Roll) to set the trim. So, it sounds like a few other people in the release announcement thread are having trouble with trim as well.









Kerbal space program controls bug